Proud to have participated this year at the Paris Electronic Week to have participated this year in the conference titled "Life is not a game" alongside Sebastien Gaillard, Audio Director at DONTNOD, and Zac Vibert, Creative Sync and Marketing.
One key reason drives video game composers to specialize in this field: the form of synchronization is entirely unique. First, you need to be a gamer, to understand the dynamics and relevance of certain scenes or situations, but also to harness this sense of action in the music to make scenes more exciting, realistic, and visceral. This conference will showcase a group of experts and their crafts, with concrete examples, including scenes before and after sound integration.